| 摘要: |
| 本文在博物馆学习理论、具身认知理论等理论基础上,将体验式参与作为理解科技类博物馆观众学习状态的综合性表述,并将其细化为“体验—参与—反思”分析框架,用以系统分析科技类博物馆的观众学习过程。选取巴塞罗那科学中心、维也纳技术博物馆、格拉斯哥科学中心作为案例,探讨三家场馆在展品设计、空间营造与活动策划中的具体实践。研究发现,三家场馆均突破了传统的单向传播模式,通过营造多感官的沉浸情境、创设可操作的互动展品以及适当引入前沿社会科技议题,使观众在亲身探索中完成知识的理解与建构。提炼出体验式参与的三项核心要素——多感官体验、全身性与社会性互动、议题驱动的批判反思,为我国科技类博物馆的理念革新与设计深化提供借鉴。 |
| 关键词: 科技类博物馆 体验式参与 展陈设计 观众研究 Optimizing Exhibition and Education Design in Science and Technology Museums Through Experience-based Engagement: Taking Three Science and Technology Museums in Europe as Examples Li Yingjie Wang Yumeng Yu Xue |
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| Optimizing Exhibition and Education Design in Science and Technology Museums Through Experience-based Engagement: Taking Three Science and Technology Museums in Europe as Examples |
| Li Yingjie,Wang Yumeng,Yu Xue |
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| Abstract: |
| Based on museum learning theory and embodied cognition theory, this paper adopts “experience-based engagement” as a comprehensive construct for understanding visitor learning in science and technology museums. It further refines this construct into an “experience-participation-reflection” framework to systematically analyze the learning process of visitors in science and technology museums. Taking the CosmoCaixa , the Technisches Museum Wien, and the Glasgow Science Centre as examples, this paper explores the specific practices of these museums in exhibit design, spatial design, and activity programming. It is found that all three venues have broken through the traditional one-way communication model. By creating multi-sensory immersive scenarios, designing operable interactive exhibits, and appropriately introducing cutting-edge social and technological issues, they enable visitors to understand and construct knowledge through personal exploration. On this basis, the study extracts three core elements of “experience-based engagement”:multi-sensory experience, embodied and social interaction, and issue-driven critical reflection. The research results can provide references for the concept innovation and design improvement of science and technology museums in China. |
| Key words: science and technology museums, experience-based engagement, exhibition design, audience research |