摘要: |
博物馆APP是新媒体时代博物馆教育的新载体,具有广阔应用前景,但其设计规律尚有待探讨。本文通过对故宫博物院《皇帝的一天》APP中沉浸元素、扮演元素、任务元素、动作元素、益智元素等游戏元素的分析,总结出博物馆APP设计中情境导入、角色扮演、任务驱动、激发动机、问题导向等方法的应用,提出游戏元素与教育学、传播学方法相结合的设计思路,为博物馆开发科普APP提供借鉴。 |
关键词: 博物馆APP 游戏元素 教育学 传播学 设计思路 |
DOI: |
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The Combination of Gameplay Elements in Museum APPs and Education, Communication Methods |
Zhang Wenjuan |
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Abstract: |
The museum APP is a new carrier of museum education in the era of new media which has a broad application prospect, though the design rule remains to be discussed. In this paper, the design of gameplay elements in the Palace Museum APP case A Day of an Emperor, including immersed element, playing elements, task elements, action elements and educational elements has been analyzed. This paper tries to sum up the application of situational import, role playing, task driven, motivation stimulating and problem oriented, putting forward the design ideas of combining game elements with educationandcommunication methods, serving as a reference for the development of science popularization APP for museums. |
Key words: museum APPs, gameplay elements, education, communication, design ideas |